School Program 學校課程

Suitable for IT Lab Program and Knowing More About IT Programme 適用於學校 IT 實驗室 奇趣IT識多啲

1. Endorsed and supported by Cyberport and the education bureau 獲數碼港及教育局認可及支持

2. Merged with Social Innovation Industry, Gerontechnology, Art Technology and Green Movement. 融合社會創新產業趨勢與樂齡科技、藝術科技和綠色運動

社創STEAM

開拓與創新精神及人文素養

社創教育展才能 心繫社區健全人

科技日新月異、行業加速轉型、社會需求也在急劇變化,面對未來充滿不安,我們該如何為自己和下一代做好準備呢?

迅科教育中心(AESIR Institute)自2019年開辦社創STEAM課程,有賴學生對社會的關懷及有幸蒙青年發展委員會及東華三院的早期支持,以STEAM的科技應用與創新推動社會進步,克服社會挑戰,讓科技正面地建設社會。

課程的特色在於應用探究式學習(Inquiry-based learning)帶領學生認識社會問題,激發學習動機,嘗試解決社會問題亦為學生帶來成就感。 透過三個主題(德藝、環保及樂齡),以專題研習、報告形式加入課程單元,了解社群需要,並透過創意思維(觀察、解難及創新等過程)、產品設計及應用科技(STEAM)構思創新方案。在研習的過程中運用課程知識,同時發展學生在溝通、創意及解難上的能力,培養科學素養。

STEAM Program 社創STEAM視頻案例

Christian Mission in China IT LAB Program

潔心林炳炎中學IT Lab Program- Christian Mission in China Interactive Wall, bringing Students develop S.T.R.E.A.M. Knowledge and skills to showcase on School Playground

#InteractiveWall #Interactive

AR擴增實境工作坊

AR擴增實境工作坊 : 學生可以利用AR或虛擬教材,互動學習科學的各個現象和原理。

#ITLAB #ITLABHongKong #HongKongITLab #學校IT創新實驗室 #中學IT創新實驗室 #奇趣IT識多啲 #AR #香港教育 #香港STEAM #香港STEM #STEMHongKong #SpecialSchool #特殊學校 #特殊教育

AR一帶一路 (S.T.R.E.A.M.學習計劃)

AR一帶一路 (S.T.R.E.A.M.學習計劃)以明朝傳教士,利瑪竇(Matteo Ricci)和香港第一任宗座代牧,高雷門主教(Bishop Timoleon Raimondi)由意大利來華傳教的生平為學習主題,培育學生具備世界觀,了解天主教傳教史。

#STREAM #STEM

VR長者運動科技 #VR #運動科技 #樂齡科技

VR長者運動科技利用專為長者設計的虛擬環境,讓他們以全新的方式參與體育活動和運動。無論是在室內還是室外,他們可以透過佩戴VR頭盔和手柄,享受到仿佛置身於真實場地的身歷其境體驗。這種虛擬運動環境不僅讓長者感受到運動的樂趣,還有助於改善他們的平衡能力、柔韌性和協調能力。

#VR #運動科技 #長者科技 #樂齡科技 #運動治療 #長者健康

S.T.R.E.A.M. Biblical Hologram

聖經全息影像投影 Use Hologram Workshops to enhance F3 to F4 Gifted Students cross-subjects learning on S.T.R.E.A.M. area(Science, Technology, Religious Studies, Engineering, Arts and Mathematics) in particular mathematics knowledge application on making Hologram, use of information technology on Holographic projection and Biblical art creation.

#Workshop #Hologram

AI FinTech STEM Course

Samples of AI Course outputs in FinTech #Fintech #AI #ImageProcessing

#STREAM #STEM #ITLAB #FINTECH

Nature Discovery Park

Little Nature Ambassador Programme (Online Course) 大自然小先鋒計劃(線上課程) @K11 Musea

The “Little Nature Ambassador Programme” is curated by Nature Discovery Park in partnership with The Jane Goodall Institute Hong Kong – founded by United Nations Peace Ambassador, Dr. Jane Goodall. The Programme is also supported by local social organizations Beyond Vision Projects, AESIR and SLCO Community Resources Limited.

「大自然小先鋒計劃」由Nature Discovery Park與聯合國和平使者Dr. Jane Goodall的珍古德協會(香港)攜手策劃,並分別邀請香港初創社會企業 -「Beyond Vision Projects」、「AESIR」及註冊慈善機構「語橋社資」合作,創作出富多重感官體驗的教材套。

#eLearning #eCurriculumDesign

AR VR樂齡 劇本殺遊戲製作

劇本殺是一種玩家扮演劇本中的角色,參加者根據遊戲電子機關、謎題線索、聲效燈光等等 合作解決劇本中的謎題。諮詢樂齡顧問的建議,在對白和情節中加入院舍長者照護小知識,參加者須運用不同的線索找出故事的真相。 此劇本殺工作坊有別於一般的劇本殺,加入AR和VR的科技元素,令參加者可以更加投入和了解故事的發展。在劇本殺開始和完結時,運用VR 眼鏡讓參加者更明白角色背景和劇情發展。 運用AR技術,參加者需要電子器材去掃描特定線索圖卡了解照護過程。.

#Workshop #AR #VR

可持續發展STEAM課程

AESIR聯同香港教育大學可持續發展教育中心推出了一款關於塑膠的可持續發展遊戲STEAM課程 。符合綠色理念的校園不但能減輕對環境造成的負擔,更有助提升社區對保護環境的關注。跟隨環境局的綠色校園2.0 減碳減廢走塑教育計劃,引入IoT 智能校園概念,結合STEAM學習課程使用Webduino 編寫 loT 程式 ,把科技,教學,校園緊扣,令新世代從體驗到實踐去認識科技賦能綠色校園智慧升級。

#Controller #Game #Sustainability

Hologram Workshop

Sponsored by American Express (Hong Kong), AESIR been carrying out Hologram workshop for over 250 students from 10 different schools in Hong Kong. Students able to apply Physics and 3D Video making techniques to enjoy their making process.

#Hologram #STEM

Music X STEM

Music Game for Primary Students and Students with Special Education Needs under STEM Framework. Students would able to experience Fast / Slow Rhythm by tapping the beats following the music from the game. Advanced level would be for students wrapping the instruments with Conductors to form closed circuit to tap the beat out.

#Music #Game

EdTech Challenge

EdTech Challenge 教育科技挑戰賽

教育科技挑戰賽是香港最大的教育科技學生比賽之一。 由知名教育創新機構主辦,包括香港青少年發展聯會(葵青區青少年發展協會)、數碼港、香港教育大學 知識轉移辦公室 等。 EdTech Challenge is one of Hong Kong's largest EdTech student competitions. Led by a group of prominent education innovation organizations from across the city, including Hong Kong Association of Youth Development (Kwai Tsing District Branch), Cyberport, Knowledge Transfer Office, The Education University of Hong Kong (EdUHK) etc.

#STREAM #STEM

VR Journey

Working closely with Local NGO and Architect from NIL Studio , AESIR develops VR Journey to bring in immersive learning experience to students experiencing VR Technology with Architecturial learning.

#VR #App

VR穿越古今 中國歷史增潤課程

AESIR.hk presents VR穿越古今 中國歷史增潤課程

#VR #360 #QEF

ARchi HK - AR Heritage Appreciation Project

ARchi HK is a mobile app for the public and students to appreciate modern architectural heritage in Hong Kong, Primarily developed to enhance the field trip experience for university students, it also embodies augmented reality (AR) and GPS locations so all public users can easily locate neighbouring sites of modern architectural heritage around them and appreciate their historical, social and aesthetic contexts in a user-friendly way. .

#EduHK #AR #Mobile

SEN GAME PROGRAM 特殊教育體感遊戲計劃

1 Minute Game Play is a Motion Sensor Game that builds Focus with Fun. Attention is like a muscle — the more you practice using it, the stronger it grows. Playing 1 Minute Game Play helps to build focus in SEN Children. Our Target Users including

1. Students aged 2 to 12 with Learning difficulties such as Dyslexia, ADHD, Autism Disorder who needs Visual Cue or visual stimulation supports on their learning

2. Students with mild to moderate mental retardation who needs training on Self-care, necessary life-skills

1分鐘大作戰遊戲對象:

適合對象為智力正常但有學障的學生,以 2 至 12 歲為主,例如讀寫困難、專注力失調或其他學障學員,提供基本語言學習如中文、英文、數學運算、視覺運用及積極思想等訓練。

適合對象為患有智能障礙的人士,包括患有輕度智障至中度智障的使用者,重點推介一些自理、生活技能、認知、社交心理、感官等等有關的訓練。

GAMES for Mathematics 實用數學

本體感遊戲內容設定在基礎數與金錢使用,乃試圖將此兩項重點課程做一有系統與完整的提供,使主流中小、特殊學校乃至復康訓練部的輕度中度智能障礙學生在數學的學習上有所提升。

GAMES for Language Development

1 Minute Gameplay for English Vocabulary learning, training the memory of the students on english vocabuary

Please contact us to know more details.

System Specification

System Requirement:

Supported Operating Systems Microsoft® Windows® 7 Microsoft Windows 8, 8.1

Mac® OS X® – 10.x operating systems. RAM: 4 GB or more recommended

LAN Connection: You will need a TCP/IP connection of suitable speed with Internet access Notes: Local-area network (LAN) firewalls, proxy servers and network administration software (including virus scanners, other traffic on the network, etc.) may impact performance.

Technical Requirement:

The System requires a Kinect and a Computer, we recommend also a bigger Screen over 17"

MEDIA

Awards

Cyberport CCMF
PolyU Micro Fund 2015
SIC
Cyberport CCMF
PolyU Micro Fund 2015
2015滬港創意創業訓練營 - 最佳商業實踐獎 2015滬港創意創業訓練營 - 最佳商業實踐獎

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